

The downside to this is if players move tables or disappear, the storyline can evaporate or be a dead end of time investment. Characters aren't more rewarded than AL allows and the story is richer.

The DM has the right to set the story as is appropriate, keep the game rolling, and maximize the fun. My first impression is that if the DM runs the adventure with more colour, repositions story lines and secrets, and adjusts NPCs, that is fine. I would not do things like allow the characters to befriend and ride a dragon like a pet because they say that they 'knew' the dragon in their back story, but I assume it's okay to deviate from the word for word of the adventure.Is it okay to have different NPCs points them in directions or offer rewards that should be offered by other NPCs because the story makes more sense or fits the players style better?.Would it be okay to write the Spider send out other creatures to hunt down the party as they rise in power to force them to go to the mine?.Would it be okay to write the doppelgängers in as those that had wronged the characters in the past based on their background?.Would using the doppelgängers to trick players be okay?.Monstrous Compendium Vol 3: Minecraft CreaturesĪs a DM, how far off the hard cover storyline may I go? This would be a more in depth world, but deviates from the AL 'same experience' mantra for the same hard cover. For example, in Lost Mines of Phandelver:
